Below is a partial list of publications that have cited Nicholas Costa’s work:
2024 Enhancing public entertainment with touch: Possibilities and pitfalls; Charles Spence and Yang Gao; Crossmodal Research Laboratory, Department of Experimental Psychology,University of Oxford, United Kingdom; Sage Publications
2023 https://industrialrevolutionspod.com/episodes/2023/12/18/bonus-ethan-johnson-on-the-history-of-coin-operated-machines
2023 Asia Minor: Atlantis, Asteroids And The Birth Of Athena https://www.ancient-origins.net/premium-preview/atlantis-0020079
2023 Review of Atlantis, the Amazons, and the Birth of Athene https://atlantipedia.ie/samples/costa-nicholas/
2022 Alan Meads, Arcade Britannia: A Social History of the British Amusement Arcade, MIT Press Cambridge, Massachusetts
2022 Barbara Grespi Cadrer sans yeux. Archéologie du geste cinématographique
Framing without eyes. Archaeology of cinematic gesture
Images Re-vues Histoire, anthropologie et théorie de l’art, Hors-série 10 | 2022
Marges du corps, gestes du cadre
2022 (2022) Robot salesmen: automated food retailing in the United States, 1925–39, History of Retailing and Consumption, DOI: 10.1080/2373518X.2022.2044196
2021 https://de.wikipedia.org/wiki/Wahrsageautomat (Fortune Telling Machines) and https://de.wikipedia.org/wiki/Wahrsagen Wahrsagen (Fortune Telling)
2020 Addictions: An Eternal Human Condition Prof. G Piperopoulos, Dr Anastasia Piperopoulou. Bookbon 64 Great Eastern Street EC2A 3QR
2020 Huhtamo, Erkki. “The Self-Driving Car: A Media Machine for Posthumans?”. Artnodes, [online], 2020, Num. 26, pp. 1-14,
2019 James Rogers, Fixed Odds Betting Terminals and Gambling Related Harm, University of Leicester, U.K.
2019 Transgression in Games and Play, Kristine Jørgensen and Faltin Karlsen, MIT Press, Massachusetts Institute of Technology in Cambridge, Massachusetts., USA
2018 ???? ? ??????? ????: ???? ???? ?? ???? ????????? ???? ? ??????? ???? Serbs in the Middle Ages: 536 the year without a sun: http://srpskosrednjovekovlje.blogspot.com/2018/11/536.html
2018 Voices from the Uncanny Valley, Tiina Männistö-Funk / Tanja Sihvonen, Digital Culture & Society Volume 4 Issue 1, Editor-in-Chief: Reichert, Ramón Ed. by Richterich, Annika / Abend, Pablo / Fuchs, Mathias / Wenz, Karin. http://digicults.org/
2018 Great Mosque of Kufa https://wikivividly.com/wiki/Great_Mosque_of_Kufa Costa, Adam to Apophis 2013
2018 Thierry DEPAULIS, « MACHINES À SOUS », Encyclopædia Universalis [en ligne], URL : http://www.universalis.fr/encyclopedie/machines-a-sous/
2018 Archaeologies of Touch, Inter facing with Haptics from Electricity to Computing David Paris University of Minnesota Press
2018 Jonah https://en.wikipedia.org/wiki/Jonah#CITEREFCosta2013 Adam to Apophis
2017 The Kinetoscope: A British History, Richard Brown Barry Anthony Indiana University Press
2017 Max Jentzsch & Meerz by Jörg Wagner http://www.alte-spielautomaten.de/index.php/max-jentzsch-meerz/firmengeschichte
2017 Health and Power- Perspectives on biopolitics and management technology (Sundhed og Magt:Perspektiver på biopolitik og ledelsesteknologi) Editors: Mads Peter Karlsen, Kaspar Villadsen. Hanz Rietzel Publishing, Copenhagen, Denmark
2017 Leucodermia https://educalingo.com/en/dic-en/leucodermia Adam to Apophis
2017 History of Digital Games: Developments in Art, Design and Interaction, A Williams – CRC Press, Boca Raton, Florida, USA
2017 Press the Red Button Now, Hamish MacGillivtay, Heritage Journal. Vol 22, No 1, Summer 2017. Association of Heritage Interpretation, Gillingham, Kent, UK
2016 Cosmic Catastrophism Affecting the Earth Bibliography and Handbook. Editor: William I. Thompson III, M.Sc. Millbury Massachusetts USA
2016 ??? ??? ???? ?? ???????? A look back at the past of the game Create New Wave, Korea Creative Content Agency, South Korea
2016 Spielautomat https://de.wikipedia.org/wiki/Spielautomat#cite_ref-26
2016 Writing, Medium, Machine: Modern Technographies. Sean Pryor and David Trotter. Open Humanities Press, London, UK
2016 Key Issues in Product-Based Harm Minimisation: Examining theory, evidence and policy issues relevant in Great Britain. Prepared for: The Responsible Gambling Trust. Authors: Jonathan Parke, Adrian Parke, Alex Blaszczynski
2016 ??? ?? ( History of Games), by ??? (Nabora) , Communication Books, South Korea
2016 Gender Arcade, Meena Daneshyar, Newcastle University Culture Lab, United Kingdom http://dm.ncl.ac.uk/meenadaneshyar/
2016 Debugging Game History: A Critical Lexicon (Game Histories) Henry Lowood (Editor), Raiford Guins (Editor) MIT Press, Massachusetts Institute of Technology in Cambridge, Massachusetts, USA
2016 Exploring the tourist destination as a mosaic: The alternative lifecycles of the seaside amusement arcade sector in Britain. A Chapman, D Light – Tourism Management – Elsevier
2015 Esporre la memoria : film e audiovisivi negli allestimenti dei musei di storia tra ventesimo e ventunesimo secolo, Mandelli, Elisa, : Università Ca’ Foscari Venezia, Italy
2015 Architetture dell’azzardo Progettare il gioco, costruire la dipendenza, Natasha Dow Schüll, Luca Sossella Edizioni, Italy
2015 Reconstructing WARRIOR: Vectorbeams, Natural Magick & Business Intrigue. TH Rousse – kinephanos- California, USA
2015 They Create Worlds-the innovators who shaped the video game industry, Alexander Smith https://videogamehistorian.wordpress.com/
2015 Granular Modernism, Beci Carver, Oxford University Press, UK
2014 Playing to Win: Sports, Video Games, and the Culture of Play. Edited by Robert Alan Brookey and Thomas P. Oates. Indiana University Press, USA
2014 Religiously Motivated Responses to the Discovery of the Asteroids: 1803-1837 Clifford J. Cunningham, National Astronomical Research Institute of Thailand
2014 Celestial Catastrophism Bibliography & Handbook. William I. Thompson III,Massachusetts, USA
2014 Bookshelf: Chronology and Catastrophism Workshop 2014:1 (March 2014) Society for Interdisciplinary Studies, UK
2014 Long Division :a magazine of inquiry & art, no 1, Lareese Hall, editor, University of North Carolina, USA
2014 ????-?????????????? ???????????, Andreas Zarus ,Moscow Re: Dennison models https://andreas-zarus.livejournal.com/101065.html
2013 Computer Games and the Social Imaginary. Graeme Kirkpatrick, Cambridge: Polity Press, UK
2013 Shocking Grasps: An Archaeology of Electrotactile Game Mechanics D Parisi – Game Studies, The International Journal of Computer Game Research, Sweden
2013 The Gemstone Legends of Ceylon (Sri Lanka) https://eragem.com/news/the-gemstone-legends-of-ceylon-sri-lanka/ Adam to Apophis
2012 A Companion to Early Cinema, A Gaudreault, N Dulac, S Hidalgo, Wiley-Blackwell, Hoboken NJ, USA
2012 Addiction by Design: Machine Gambling in Las Vegas ND Schüll, Princeton University Press, USA
2012 ???????????????????????????????????? (The arcade games industry dates back to Edison’s invention-Japan digital games Conference keynote lecture) Article written by ???? (Ono Kenji) http://www.inside-games.jp/article/2012/03/04/54956.html
2012 Transformations of Retailing in Europe after 1945 Edited by Ralph Jessen, and Lydia Langer, University of Cologne, Germany
2012 Who are We, Where do We Come From, Where are We Going to? Greek Cypriot Women Artists in Contemporary Cyprus M Photiou – Women’s Studies, – Taylor & Francis, UK
2012 Der Einfluss struktureller und situationsbedingter Merkmale auf das Spielverhalten an Spielautomaten, Mark D. Griffiths, Jonathan Parke, Jeffrey L. Derevensky, Nottingham Trent University
2010 “Fountain”To understand the work we must understand the man:Marcel Duchamp. Joannie Godwin, Invercargill, New Zealand https://joannie-godwin.blogspot.com.cy/
2010 Vending machines : coined consumerism = [Jido? hanbaiki] Christopher D Salyers. Publisher: New York : Mark Batty, ©2010.
2009 Too Close to the Money A Theory of Compulsive Gambling O Bjerg – Theory, Culture & Society
2009 Automatic pleasures? The early history of slot machines- Angelika Epple-Internationale Konferenz am Historischen Seminar der Universität zu Köln
2009 The “Automat”. A History of Technological Transfer and the Process of Global Standardization in Modern Fast Food around 1900 Angelika Epple, Universität Bielefeld, Germany
2008 For tæt på kapitalismen O Bjerg
2008 The evolution of problem gambling helplines G Clifford – In the pursuit of winning
2007 In the Pursuit of Winning: Problem Gambling Theory, Research and Treatment, Masood Zangeneh, Alex Blaszczynski, Nigel E. Turner , Springer
2007 Escape!: Computerspiele als Kulturtechnik C Pias, C Holtorf
2007 Máquinas de diversión, máquinas de problemas E Huhtamo – Artnodes: revista de arte, ciencia y tecnología
2007 Spelen in Cyberspace. Gust De Meyer, Steven Malliet
2006 Gender construction and the Individual in the work of Mona Caird. Tracey S Rosenberg, University of Edinburgh
2006 Gambling in Nineteenth-Century Literature – Nineteenth-Century literature criticism 168 . [electronic resource] Jessica Bomarito, Russell Whitaker, Gale, USA
2006 Treatment and Development in Problem and Pathological Gambling. Miranda Bulwer, University of South Africa
2006 The Sociology of Risk and Gambling Reader edited by James F. Cosgrave
2006 The Age of Chance: Gambling in Western Culture. Gerda Reith
2006 The psychology of the fruit machine: The role of structural characteristics (revisited) J Parke, M Griffiths – International Journal of Mental Health and Addiction
2005 Handbook of Computer Game Studies Joost Raessens, Jeffrey H. Goldstein, MIT Press
2005 The androids, automatons and artificial animals website siteseerx.ist.psu.edu/
2003 Griffiths, M.D. & Parke, J. (2003). The environmental psychology of gambling. In G. Reith (Ed.), Gambling: Who wins? Who Loses? pp. 277-292. New York: Prometheus Books.
2002 An Invisible Force : the amazing psychic table, Crispin Jones. Exhibited at Ars Electronica, Linz, Austria,
2002 Vending Machines: An American Social History, Kerry Segrave, McFarland & Company, Jefferson, North Carolina
2002 Computer Spiel Welten. Claus Pias
2002 Game over: Spiele, Tod und Jenseits edited by Reiner Sörries , Arbeitsgemeinschaft Friedhof und Denkmal e.V. Zentralinstitut und Museum für Sepulkralkultur, Kassel, Germany
2001 A Centennial History of Pachinko Born in Europe and Raised in Japan [??????????????????????] , Hideo Imaizumi, Kiyoshi Yamada, Japan.
2001 Heaven’s Nail: The man who created modern pachinko Takeichi Masamura, /??? : ???????????????? Emiko Suzuki,Banseisha, To?kyo?, Japan
2001 Faszination der Bewegung: Ottomar Anschütz zwischen Photographie und Kino, Deac Rossell, Stroemfeld/Roter Stern
2000 L’universo ludico elettronico Prisco Vicidomini
2000 Age of Chance: Gambling in Western Culture G Reith – Routledge
1999 “L’innovazione tecnoludica – L’era dei videogiochi simbolici 1958-1984”, di Matteo Bittanti, Jackson Libri, Italy
1999 A Victorian film enterprise: the history of the British Mutoscope and Biograph Company, 1897-1915 R Brown, B Anthony
1998 Automatenwelten.: FreiZeitzeugen des Jahrhunderts. Wilhelm Hornbostel, Nils Jockel, Museum für Kunst und Gewerbe Hamburg, Prestel Verlag GmbH + Company
1997 The Role of Familiarity in Fruit Machine Gambling, Griffiths M.D., Dunbar D
1997 Commercial Gaming: The Unfair Deal Sandra Dekker University of South Australia
1997 Encyclopedia of British numismatics. Volume II, Pt. 2: Numismatic guide to British and Irish periodicals, 1836-1995, Harrington E. Manville. Baldwin & Spink, London
1996 Who’s Who of Victorian Cinema, Stephen Herbert, Luke McKernan, British Film Institute
1996 Homo Aleator: a sociological study of gambling in western society. Gerda Reith, University of Glasgow
1995 Adolescent gambling, Mark Griffiths, Routledge
1995 Americana and collectibles, Harry L. Rinker, Wallace-Homestead Book Company
1994 Transactions: Essays in Honor of Jeremy F. Boissevain, Het Spinhuis
1993 Welcome to the pleasuredome : inside Las Vegas, David Spanier. University of Nevada Press, USA
1993 Gambling behavior and problem gambling, William R. Eadington, Judy A. Cornelius, Institute for the Study of Gambling and Commercial Gaming, College of Business Administration, University of Nevada, Reno
1993 Fruit machine gambling: The importance of structural characteristics M Griffiths – Journal of gambling studies
1993 ‘Het ding” wilde” niet wat ik wilde.’Enige notities over moderne vormen van animisme in westerse samenlevingen J Verrips – Etnofoor
1992 All right, okay, you win: inside Las Vegas, David Spanier, Secker & Warburg/ also published as Welcome to the pleasuredome : inside Las Vegas David Spanier. Reno : University of Nevada Press
1992 Lyle 1,001 Antiques Worth a Fortune, A Curtis, T Curtis
1991 The people’s palaces: the story of the seaside pleasure buildings of 1870-1914, Lynn F. Pearson, Barracuda
1991 The observational study of adolescent gambling in UK amusement arcades M Griffiths – Journal of Community & Applied Social Psychology, 1991
1991 Collector’s guide to Victoriana, O. Henry Mace, Wallace-Homestead Book Co.
1990 Current Bibliography in the History of Technology (1988) Henry Lowood, Judith A. Adams, Stephen H. Cutcliffe, Jane Morley, Christine M. Roysdon and Ian Winship Technology and Culture Vol. 31, No. 3 (Jul., 1990), pp. 561-723 John Hopkins University Press
1989 What the Butler Played, Advanced Computer Entertainment magazine, Issue24 September. Future Publishing, London
1988 Arcadia- Slot Machines of Europe and America Jean Claude Baudot, Nic Costa, D.J. Costelo Publishers Tunbridge Wells, Kent UK
1988 Wenn der Groschen fällt–: Münzautomaten, gestern und heute, Cornelia Kemp, ?Ulrike Gierlinger, Deutsches Museum, Germany