Nicholas Costa: Citations

Below is a partial list of publications that have cited Nicholas Costa’s work:

2017 Max Jentzsch & Meerz by Jörg Wagner  http://www.alte-spielautomaten.de/index.php/max-jentzsch-meerz/firmengeschichte

2017 Health and Power- Perspectives on biopolitics and management technology (Sundhed og Magt:Perspektiver på biopolitik og ledelsesteknologi) Editors: Mads Peter Karlsen, Kaspar Villadsen. Hanz Rietzel Publishing, Copenhagen, Denmark

2017 History of Digital Games: Developments in Art, Design and Interaction, A Williams – CRC Press, Boca Raton, Florida, USA

2016  Writing, Medium, Machine: Modern Technographies. Sean Pryor and David Trotter. Open Humanities Press, London, UK

2016 Key Issues in Product-Based Harm Minimisation: Examining theory, evidence and policy issues relevant in Great Britain. Prepared for: The Responsible Gambling Trust
Authors: Jonathan Parke, Adrian Parke, Alex Blaszczynski

2016    게임의 역사 ( History of Games), by 나보라 (Nabora) , Communication Books, South Korea

2016 Gender Arcade, Meena Daneshyar, Newcastle University Culture Lab, United Kingdom http://dm.ncl.ac.uk/meenadaneshyar/

2016 Debugging Game History: A Critical Lexicon (Game Histories)  Henry Lowood (Editor), Raiford Guins (Editor) MIT Press, Massachusetts Institute of Technology in Cambridge, Massachusetts, USA

2016 Exploring the tourist destination as a mosaic: The alternative lifecycles of the seaside amusement arcade sector in Britain. A Chapman, D Light – Tourism Management – Elsevier

2015  Esporre la memoria : film e audiovisivi negli allestimenti dei musei di storia tra ventesimo e ventunesimo secolo, Mandelli, Elisa, : Università Ca’ Foscari Venezia, Italy

2015 Architetture dell’azzardo Progettare il gioco, costruire la dipendenza, Natasha Dow Schüll, Luca Sossella Edizioni, Italy

2015 Reconstructing WARRIOR: Vectorbeams, Natural Magick & Business Intrigue. TH Rousse – kinephanos- California, USA

2015 They Create Worlds-the innovators who shaped the video game industry,  Alexander Smith https://videogamehistorian.wordpress.com/

2015 Granular Modernism, Beci Carver, Oxford University Press, UK

2014 Playing to Win: Sports, Video Games, and the Culture of Play. Edited by Robert Alan Brookey and Thomas P. Oates. Indiana University Press, USA

2014 Celestial Catastrophism Bibliography & Handbook. William I. Thompson III,Massachusetts, USA

2014 Bookshelf: Chronology and Catastrophism Workshop 2014:1 (March 2014)  Society for Interdisciplinary Studies, UK

2014 Long Division :a magazine of inquiry & art, no 1, Lareese Hall, editor, University of North Carolina, USA

2014 Сент-Деннистоунская покойницкая, Andreas Zarus ,Moscow Re: Dennison models https://andreas-zarus.livejournal.com/101065.html

2013 Computer Games and the Social Imaginary. Graeme Kirkpatrick, Cambridge: Polity Press, UK

2013 Shocking Grasps: An Archaeology of Electrotactile Game Mechanics D Parisi – Game Studies, The International Journal of Computer Game Research, Sweden

2012 A Companion to Early Cinema, A Gaudreault, N Dulac, S Hidalgo, Wiley-Blackwell, Hoboken NJ, USA

2012 Addiction by Design: Machine Gambling in Las Vegas ND Schüll, Princeton University Press, USA

2012 エジソンの発明にさかのぼるアーケード産業〜日本デジタルゲーム学会基調講演 (The arcade games industry dates back to Edison’s invention-Japan digital games Conference keynote lecture) Article written by 小野憲史 (Ono Kenji) http://www.inside-games.jp/article/2012/03/04/54956.html

2012 Transformations of Retailing in Europe after 1945 Edited by Ralph Jessen, and Lydia Langer, University of Cologne, Germany

2012 Who are We, Where do We Come From, Where are We Going to? Greek Cypriot Women Artists in Contemporary Cyprus M Photiou – Women’s Studies,  – Taylor & Francis, UK

2012 Der Einfluss struktureller und situationsbedingter Merkmale auf das Spielverhalten an Spielautomaten, Mark D. Griffiths, Jonathan Parke, Jeffrey L. Derevensky, Nottingham Trent University

2011 パチンコ台の歴史からみた技術と社会の連関 : 第2報 草創期のパチンコ台に関する調査情報の整理(続報)(機械技術史・工学史(I)) The relationship between technology and society from the point of view on the history of pachinko machine : 2nd report, arrangement of obtained information on pachinko machines in pioneer days. Kazuo Sugiyama, Satsuki Sugiyama (Kyushu University )  Kazuo Kadota (Tokyo Tech High School of Sci. and Tech) Japan Society of Mechanical Engineers

 

2010 “Fountain”To understand the work we must understand the man:Marcel Duchamp. Joannie Godwin, Invercargill, New Zealand   https://joannie-godwin.blogspot.com.cy/

2009 Too Close to the Money A Theory of Compulsive Gambling O Bjerg – Theory, Culture & Society

2009 Automatic pleasures? The early history of slot machines- Angelika Epple-Internationale Konferenz am Historischen Seminar der Universität zu Köln

2009 The “Automat”. A History of Technological Transfer and the Process of Global Standardization in Modern Fast Food around 1900 Angelika Epple, Universität Bielefeld, Germany

2008 For tæt på kapitalismen O Bjerg

2008 The evolution of problem gambling helplines G Clifford – In the pursuit of winning

2007 In the Pursuit of Winning: Problem Gambling Theory, Research and Treatment, Masood Zangeneh, Alex Blaszczynski, Nigel E. Turner , Springer

2007 Escape!: Computerspiele als Kulturtechnik C Pias, C Holtorf

2007 Máquinas de diversión, máquinas de problemas E Huhtamo – Artnodes: revista de arte, ciencia y tecnología

2007 Spelen in Cyberspace. Gust De Meyer, Steven Malliet

2006 Gender construction and the Individual in the work of Mona Caird. Tracey S Rosenberg, University of Edinburgh

2006 Treatment and Development in Problem and Pathological Gambling. Miranda Bulwer, University of South Africa

2006 The Sociology of Risk and Gambling Reader edited by James F. Cosgrave

2006 The Age of Chance: Gambling in Western Culture. Gerda Reith

2006 The psychology of the fruit machine: The role of structural characteristics (revisited) J Parke, M Griffiths – International Journal of Mental Health and Addiction

2005 Handbook of Computer Game Studies Joost Raessens, Jeffrey H. Goldstein, MIT Press

2003 Griffiths, M.D. & Parke, J. (2003). The environmental psychology of gambling. In G. Reith (Ed.), Gambling: Who wins? Who Loses? pp. 277-292. New York: Prometheus Books.

2002  An Invisible Force : the amazing psychic table, Crispin Jones. Exhibited at Ars Electronica, Linz, Austria,

2002 Vending Machines: An American Social History, Kerry Segrave, McFarland & Company, Jefferson, North Carolina

2002 Computer Spiel Welten.. Claus Pias

2002 Game_over: Spiele, Tod und Jenseits, Reiner Sörries, Arbeitsgemeinschaft Friedhof und Denkmal

2001 Faszination der Bewegung: Ottomar Anschütz zwischen Photographie und Kino, Deac Rossell, Stroemfeld/Roter Stern

2000 L’universo ludico elettronico Prisco Vicidomini

2000 Age of Chance: Gambling in Western Culture G Reith – Routledge

1999 A Victorian film enterprise: the history of the British Mutoscope and Biograph Company, 1897-1915 R Brown, B Anthony

1998 Automatenwelten.: FreiZeitzeugen des Jahrhunderts. Wilhelm Hornbostel, Nils Jockel, Museum für Kunst und Gewerbe Hamburg, Prestel Verlag GmbH + Company

1997 The Role of Familiarity in Fruit Machine Gambling, Griffiths M.D., Dunbar D

1997 Commercial Gaming: The Unfair Deal Sandra Dekker University of South Australia

1996 Who’s Who of Victorian Cinema, Stephen Herbert, Luke McKernan, British Film Institute

1996 Homo Aleator: a sociological study of gambling in western society. Gerda Reith, University of Glasgow

1995 Adolescent gambling, Mark Griffiths, Routledge

1995 Americana and collectibles, Harry L. Rinker, Wallace-Homestead Book Company

1994 Transactions: Essays in Honor of Jeremy F. Boissevain, Het Spinhuis

1993 Gambling behavior and problem gambling, William R. Eadington, Judy A. Cornelius, Institute for the Study of Gambling and Commercial Gaming, College of Business Administration, University of Nevada, Reno

1993 Fruit machine gambling: The importance of structural characteristics M Griffiths – Journal of gambling studies

1993 ‘Het ding” wilde” niet wat ik wilde.’Enige notities over moderne vormen van animisme in westerse samenlevingen J Verrips – Etnofoor

1992 All right, okay, you win: inside Las Vegas, David Spanier, Secker & Warburg

1992 Lyle 1,001 Antiques Worth a Fortune, A Curtis, T Curtis

1991 The people’s palaces: the story of the seaside pleasure buildings of 1870-1914, Lynn F. Pearson, Barracuda

1991 The observational study of adolescent gambling in UK amusement arcades M Griffiths – Journal of Community & Applied Social Psychology, 1991

1991 Collector’s guide to Victoriana, O. Henry Mace, Wallace-Homestead Book Co.

1990 Current Bibliography in the History of Technology (1988) Henry Lowood, Judith A. Adams, Stephen H. Cutcliffe, Jane Morley, Christine M. Roysdon and Ian Winship Technology and Culture Vol. 31, No. 3 (Jul., 1990), pp. 561-723  John Hopkins University Press

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